He stated that "there is no question that Harpoon is the most detailed simulation to appear in the civilian marketplace. Evan Brooks, a United States military officer, gave the game five stars out of five. In the February 1990 edition of Computer Gaming World, M. Sales of Harpoon surpassed 80,000 copies by 1993. Clancy used the simulation to test the naval battles for Red Storm Rising, which he co-authored with Bond. The game includes a user's guide with an appendix on superpower politics and maritime strategies in modern warfare, a Harpoon Tactical Guide by Larry Bond, and a booklet by author Tom Clancy that deals with Russian destroyers. There are no preset battle algorithms that dictate combat outcomes, and no play balance between sides. Harpoon is a naval simulator that uses data reflecting real-world equipment and weaponry, based on a miniatures wargame. The game mainly focuses on combat in the GIUK Gap. The player is the commander of either NATO or Soviet forces, commanding ships and aircraft, selecting from over 100 different weapon systems, and taking responsibility for judgment calls. The original game was expanded with additional releases including Harpoon BattleSet 2: North Atlantic Convoys (1989), Harpoon Battleset 3: The MED Conflict (1991), Harpoon BattleSet 4: Indian Ocean / Persian Gulf (1991), and Harpoon Designers' Series: BattleSet Enhancer (1992). SEATAG was developed into a true tactical training game called NAVTAG that ran on three networked microcomputers for the Red Side, Blue Side, and Game Control.įormer naval officer and future author Larry Bond's exposure to this system in 1980 while on active duty led to the eventual development of Harpoon. It was available in both classified and unclassified versions. #Harpoon cannon farsky manual#In the late 1970s, a manual wargame called SEATAG was introduced by the United States Navy for exploring tactical options.
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